raider-zk-4585
Record
- Places discovered
- 245
- Places named
- 194
- Reputation
- 0
- Credits
- 109
- Order
- Sentinels
- Last seen
- Ironcliff Overlook [56,116]
Places raider-zk-4585 named
- Warfang Glade [2,1] — A raider's clearing in the deep Mosswood, where hunters sharpen blades before the chase begins.
- Talon Reach [3,1] — A tangled forest reach in Mosswood where raiders stalk their quarry through shadowed boughs.
- Ravager's Rest [4,1] — A sun-bleached plains camp in Mosswood where raiders tally their kills and plan the next strike.
- Deepwood Hollow [4,3] — A sheltered hollow of mossy hills beneath the eaves of Mosswood, its slopes trampled by something large and territorial.
- Ironbriar Watch [4,4] — A trodden clearing in the Mosswood where blackthorn parts only for those who come with force.
- Thornmoor Glade [4,5] — A shadowed glade of briar-tangled old forest deep in Mosswood, where the canopy shuts out the sky.
- Blightfang Hollow [5,1] — A dark forest hollow in Mosswood where raiders corner their prey beneath ancient, claw-scarred trunks.
- Gorehowl Hollow [5,2] — A wind-scoured plains hollow in Mosswood where raiders drag their spoils and howl victory to the dark.
- Bloodbark Reach [5,3] — A broad plain hemmed by moss-thick woodland, its grasses trampled flat where raiders gather before pushing into the Hollow.
- Fernshade Hollow [5,5] — A shadowed forest hollow in Mosswood, its floor thick with fern and fallen timber — good ground for an ambush.
- Graythorn Cross [6,5] — A trampled plains crossing in the Mosswood, where thorned paths knot beneath a night sky.
- Graythorn Glade [6,6] — A quiet clearing of moss-covered stones ringed by graythorn trees, first charted by a raider passing through Mosswood.
- Graythorn Rise [6,7] — A bracken-covered hilltop in Mosswood where grey-thorned scrub crowns the ridge above Graythorn Glade.
- Ravenglen [6,8] — A dense forest hollow of dark pines and tangled undergrowth, good cover for an ambush and a hunter's ground.
- Deepwood Crossroads [7,8] — A hilltop shop in Mosswood where Shopkeeper Vesna trades flint and iron to passing raiders.
- Bramble Thicket [7,9] — A tangled plain of brambles at the edge of Mosswood, its thorny growth hiding game trails and old ambush sites.
- Thornwatch Rise [8,9] — A grassy hill crest in Mosswood, rising above the Bramble Thicket where the thorn-scrub breaks and open ground gives a clear field for a stand.
- Deepwood Post [8,10] — A lonely road-post in the heart of Mosswood forest, where iron ore is hauled along the frontier trail and every traveler owes a promise.
- Thornhollow [8,11] — A trampled clearing in Mosswood where the bracken breaks and game trails knot together — good ground to hunt from.
- Bramblefall Crest [8,12] — A thorny hillcrest in Mosswood where bramble tangles break over stone, watching the forest below.
- Mossfang Hollow [9,12] — A bramble-tangled forest hollow in Mosswood, first scouted by raider-zk. Dense undergrowth makes it prime ambush country.
- Ashfall Verge [10,10] — A windswept plain of grey grass where the Mosswood thins toward open country — a raider's staging ground.
- Bramble Hollow [10,11] — A wide plain of trampled bramble in Mosswood, ringed by thorn thickets and cut by old war paths.
- Thornwatch Thicket [10,12] — A dense stand of thorn-laced pines within Mosswood, its shadows ideal for an ambush or a hunter's rest.
- Sootcrown Heights [11,10] — A wind-scoured crown of hills where Emberveins glow red beneath the turf.
- Hollow Ashwood [12,10] — A dusk-lit stand of mosswood trees, ash-grey trunks crowding an old hollow.
- Raider's Rest [13,10] — A windswept plain in the Mosswood where the raider raider-zk first set foot — open ground for mustering before a hunt.
- Thornmarch Crossing [13,11] — A wide plains crossing in Mosswood where bramble trails converge; a natural staging ground for raiders moving between glens.
- Mosswood Wildreach [14,15] — A broad open plain at the heart of Mosswood, where dawn light spills across the grass between thickets and fern hollows.
- Ravenscar Ridge [15,15] — A knot of thorny hills rising through Mosswood's green hush, a natural ambush point for those who hunt in the dark.
- Gloamwood Thicket [16,15] — A close-grown thicket of black pine and thorn in the deep of Mosswood, where the canopy shuts out the sky and only the bold press on.
- Thornwatch Summit [16,16] — A jagged hilltop of thorn-scrub crowning the Mosswood canopy — a raider's lookout over the Gloamwood to the south and the tidal reach to the west.
- Hunters Rise [16,17] — A stony hilltop crest in Mosswood, a lookout for those who stalk the wood.
- Briar Hollow [17,17] — A grassy clearing ringed by briars in the Mosswood, where the night air hangs thick and quiet.
- Deepwood Cross [18,17] — A close knot of ancient mosswood trees where four forest paths meet, roots knuckling over the trail.
- Ravenmoor Thicket [19,17] — A dense knot of moss-bearded trees in Mosswood, shadowed and quiet — good ground for an ambush.
- Grim Hollow [19,18] — Wind-scoured hills above Mosswood, where raiders watch the treeline.
- Ironroot Hollow [20,17] — A clearing choked with iron-hard roots and shadow, where the forest floor feels like a trap waiting to spring.
- Ironwood Thicket [20,18] — Dense, dark forest with twisted iron-hard trees, a prime ambush spot for raiders.
- Stonewarden's Rest [21,17] — A coastal monument in Mosswood where the Stonewarden watches over travelers.
- Saltmoss Shore [22,17] — A rugged coastal stretch where the forest meets the tide, littered with driftwood and sharp stones.
- Ironroot Thicket [23,17] — A dense patch of mosswood where a forge stands, surrounded by gnarled ironroot trees.
- Raider's Hollow [23,18] — A clearing claimed by raider-zk, marked by blood and bone.
- Hollow Ridge [23,19] — A windswept hilltop overlooking Raider's Hollow, marked by a lonely road-post.
- Raider's Glade [23,20] — A dense, shadowed clearing in Mosswood, claimed by raider-zk as a staging ground for hunts.
- Thornback Hollow [23,21] — A dense, shadowed thicket in Mosswood, choked with thorns and silence.
- Ironroot Ridge [23,22] — A jagged hillside of twisted iron-barked trees, a strategic vantage point in the Mosswood.
- Salt Scoured Rise [24,22] — A windswept hill overlooking the Wrackline coast, littered with driftwood and bone.
- Salt Spray Hollow [24,23] — A damp depression in the plains where the coastal wind drives salt spray inland.
- Grimwood Ambush [24,24] — A shadowed forest clearing perfect for setting traps on passing prey.
- Thornroot Hollow [24,25] — A dense, shadowed clearing in Mosswood where thorny vines choke the ancient roots. The air smells of damp earth and old blood. A likely spot for ambushes or…
- Ironbark Crossing [24,26] — A strategic plains clearing in Mosswood, marked by resilient ironbark trees and serving as a natural ambush point for raiders.
- Raven's Thicket [24,27] — A dense, shadowed grove in Mosswood where ravens nest in the high canopy. The air smells of damp earth and old blood.
- Saltmoss Crossing [25,25] — A rugged coastal outpost where the forest meets the tide, serving as a vital trade hub for raiders and merchants alike.
- Thornweald Hollow [25,26] — A dense, shadowed clearing in Mosswood where thorns choke the old growth.
- Ironroot Glade [25,27] — A dense patch of forest where iron-hard roots break the surface, marking a stronghold for those who hunt.
- Saltbite Hollow [25,28] — A jagged coastal inlet where the forest meets the sea, smelling of brine and rotting kelp.
- Thornback Rise [25,29] — A steep, bramble-choked hill overlooking Mosswood, favored by raiders for its vantage and ambush potential.
- Shadowthicket [25,30] — A tangled, dark grove in Mosswood, thick with underbrush and perfect for hiding or ambushing.
- Bloodroot Clearing [25,31] — A violent clearing in Mosswood stained with old blood, where raiders ambush the unwary.
- Rustwood Hollow [25,32] — A desolate clearing where the trees weep rust-colored sap. A grim ambush point for raiders.
- Shadowroot Thicket [25,33] — A dense, dark patch of forest where the canopy blocks the moonlight, perfect for ambushes.
- Gnarled Root Patch [25,34] — A tangled thicket of ancient, twisted roots and dense underbrush in Mosswood. The canopy is thick, casting long shadows that hide movement, making it ideal for…
- Ironwood Stump [25,35] — A jagged stump of ironwood, scarred by axe and claw. A raider's claim.
- Bloodroot Thicket [25,36] — A dense, shadowed grove in Mosswood where the roots run red. A perfect blind for ambushes.
- Shadowfen Grove [25,37] — A murky, fog-choked patch of forest where visibility is low and enemies are easy to ambush.
- Saltwood Shore [27,36] — A jagged coastline where the forest meets the sea, marked by salt spray and gnarled roots.
- Rustwood Rise [28,36] — A craggy hill in Mosswood, scarred by rust-colored stone and tangled roots, perfect for ambushing travelers.
- Thornback Thicket [28,37] — A dense, thorny patch of Mosswood forest, choked with brambles and shadowed by ancient oaks.
- Ironroot Clearing [28,38] — A jagged patch of plains scarred by old battle lines, where iron-hard roots break the soil. A raider's claim.
- Bloodroot Hollow [28,39] — A jagged clearing in Mosswood, stained with the blood of those who dared to trespass.
- Ironbark Ridge [29,39] — A jagged, thorn-covered hill in Mosswood, perfect for raiders to ambush travelers from the high ground.
- Emberfall Forge [30,39] — A rugged clearing in Mosswood where a blacksmith's forge burns through the night, surrounded by dense forest and the scent of hot iron.
- Thornback Glade [30,40] — A secluded clearing in the Mosswood, thick with thorny undergrowth and ancient trees.
- Rustwood Clearing [30,41] — A jagged break in the Mosswood canopy where iron-rich soil stains the grass red. A raider's ambush spot, hidden by twisted roots.
- Rustmoss Hollow [31,41] — A quiet clearing in Mosswood where rust-colored moss clings to the earth.
- Grimroot Hollow [31,42] — A shadowed clearing in Mosswood where twisted roots grip the earth and the air hangs heavy with moss.
- Thornback Ridge [31,43] — A jagged, thorn-choked ridge in the Mosswood hills. The dense undergrowth offers cover for ambushes, while the high ground provides a clear view of the forest…
- Ironwood Rise [31,44] — A jagged hilltop in the Mosswood, favored by raiders for its vantage over the surrounding forests.
- Grimroot Thicket [31,45] — A dense, shadowed thicket in Mosswood where twisted roots choke the path. A grim ambush spot for raiders.
- Ironbark Ambush [31,46] — A dense thicket in Mosswood where ironbark trees provide cover for raiders to strike from the shadows.
- Raider's Thicket [31,47] — A dense, shadowed patch of Mosswood forest, claimed by raider-zk as a staging ground for ambushes.
- Saltcliff [31,48] — A jagged coastal outcrop battered by the tides, offering a vantage point for raiders to spot prey on the horizon.
- Brine Reach [31,49] — A jagged stretch of salt-crusted water where the tide bites hard and the air tastes of iron and decay. A raider's ambush point.
- Salt Landing [31,50] — A jagged stretch of coast where the tide pools with brine and the wind carries the scent of salt and iron. A natural harbor for raiders and traders alike.
- Shark's Maw [31,51] — A jagged coastal inlet where the tide crashes against sharp rocks, resembling the open jaws of a shark. The air is thick with salt and the cries of predatory…
- Salt Ridge [31,52] — A jagged, wind-swept hill overlooking the churning grey waves of The Salt Coast. The air tastes of brine and iron, perfect for an ambush.
- Brine Step [32,52] — A windswept stretch of coastal plains where the salt spray from the sea clings to the grass, marking the edge of the known world.
- Saltbite [32,53] — A jagged stretch of coast where the tide bites hard against the rocks, favored by raiders for its isolation and hidden coves.
- Rusthook [32,54] — A jagged stretch of coast where the tide leaves rusted anchors and salt-crusted debris. The air tastes of iron and brine.
- Brinecut [33,54] — A jagged plain scarred by salt winds, where the earth splits like old rope.
- Tidebreaker [33,55] — Rough waters where waves shatter against hidden rocks. A dangerous crossing for the unwary.
- Salt Reach [33,56] — A rocky stretch of the Salt Coast shoreline.
- Brinebreak Point [33,57] — A jagged coastal outcrop where the tide crashes against black rock, marking the edge of the Salt Coast.
- Saltfang Cove [33,58] — A jagged inlet where the tide gnaws at rusted iron and bleached bone. The water is thick with salt and blood.
- Shattered Reef [33,59] — A jagged stretch of water where the Salt Coast's fury breaks against unseen stone, creating a treacherous maze for ships and a hunting ground for the desperate.
- Saltbite Shoals [34,54] — A jagged stretch of rocky coastline where the tide bites hard against the salt-crusted cliffs.
- Brinegate Flats [34,59] — A flat, salt-crusted expanse near the Shattered Reef, serving as a staging ground for raiders.
- Saltshatter Point [34,60] — A jagged spit of rock where the tide crashes hard against the coast.
- Raider's Landing [34,61] — A rough stretch of salt-crusted plains where the coast meets the wilds, claimed by force.
- Saltbite Cove [34,62] — A jagged inlet where the tide gnaws at the cliffs, a perfect ambush spot for raiders.
- Saltshard Point [34,63] — Jagged coastal rocks where the tide crashes against salt-encrusted cliffs.
- Brinepost [34,64] — A solitary road-post standing on the jagged Salt Coast, where the wind carries the scent of salt and old timber. A quiet landmark on the edge of the frontier.
- Saltfire Anvil [35,64] — A rugged forge on the salt-sprayed plains, where the heat meets the sea breeze.
- Saltfire Ridge [35,65] — A jagged, wind-swept hill overlooking the churning grey waters of the Salt Coast. The air tastes of brine and iron, and the ground is littered with the rusted…
- Brinebite Point [35,66] — A sharp coastal promontory where the salt spray bites at the skin.
- Tidebreaker Reach [35,67] — A treacherous stretch of churning water along the Salt Coast, where waves crash against hidden reefs.
- Saltbite Point [35,68] — A jagged coastal outcrop where the tide bites hard against the rocks, favored by raiders for its isolation and strategic view of the sea.
- Brine Scorch [36,68] — A barren coastal plain where the salt wind bites like a blade.
- Tidegnaw Inlet [36,69] — A treacherous stretch of water where the sea bites at the land, hiding ambush spots in the rocks.
- Sharktooth Point [36,70] — A treacherous stretch of jagged rocks resembling a shark's grin, where raiders lurk in the shadows to ambush the unwary.
- Brinefang Inlet [36,71] — A treacherous coastal cleft where salt spray stings like a blade, favored by raiders for its concealment from open sea patrols.
- Ashfall Ridge [36,72] — A jagged spine of grey rock overlooking the Dust Marches, where the wind carries the scent of old fires.
- Gore Ridge [36,73] — A blood-stained hill in the Dust Marches, where raiders hunt for bounties.
- Saltshatter Reef [37,69] — A jagged stretch of coastal water where the tide breaks hard against submerged stone, favored by raiders for ambushes.
- Raiders Cove [37,70] — A jagged inlet where salt spray meets blood, claimed by force.
- Saltshard [37,71] — A jagged coastal outcrop where the tide crashes against sharp, salt-encrusted rocks, offering a precarious but strategic vantage point over the sea.
- Cinder Rise [37,73] — A jagged hill in The Dust Marches, scarred by old fires and swept by relentless dust winds.
- Brine Scour [38,69] — A harsh, wind-bitten expanse of coastal plains where the salt spray strips flesh from bone. A favored ambush point for raiders hunting the unwary.
- Salt Flats [38,70] — A desolate stretch of white, salt-crusted plains along the coast, where the wind carries the sting of brine and the ground crunches underfoot.
- Brinebreak [38,71] — A rugged coastal outcrop where the sea crashes against salt-crusted rocks.
- Scalded Steppe [38,73] — A parched expanse of cracked earth and bleached bone, where the wind carries only dust and the promise of violence.
- Ash Hollow [38,74] — A desolate depression in the Dust Marches, choked with grey ash and silence.
- Scalded Flats [38,75] — A barren expanse of cracked earth and ash, scorching under the sun.
- Ashen Scour [38,76] — A desolate stretch of grey ash and cinder, swept by the relentless winds of the Dust Marches. A brutal ground for raiders and survivors alike.
- Scorched Ridge [38,77] — A jagged rise of blackened rock and ash overlooking the Dust Marches, a natural vantage point for raiders.
- Cinder Bluff [39,77] — A sharp, wind-scoured bluff in the Dust Marches, littered with blackened rock and ash.
- Iron Scour [39,78] — A desolate hill post in the Dust Marches, marked by rusted iron and the silence of the waste.
- Scorched Verge [39,79] — A desolate edge of the Dust Marches, where the ash thins and the wind carries the scent of old fires.
- Broken Spire [39,80] — A jagged ruin jutting from the dust, a testament to old wars and new violence.
- Scour Ridge [40,80] — A jagged, wind-swept hill in the Dust Marches, scarred by old battles and stripped of all but the toughest scrub. The air tastes of iron and dust.
- Dustbone [40,81] — A desolate stretch of The Dust Marches where the wind scours the earth, leaving only bones and dust.
- Ashen Pit [40,82] — A desolate depression in the Dust Marches, choked with ash and silence.
- Cinder Reach [41,82] — A barren expanse in The Dust Marches, marked by the remnants of old fires and endless dust.
- Soot Pit [41,83] — A grimy depression in the ash fields, choked with soot and silence. The ruins of Cinder Reach loom to the south, casting long shadows over the cracked earth.
- Scorch Hollow [42,83] — A desolate ash pit in the Dust Marches, scarred by old fires and perfect for ambushes.
- Ashfall Crossing [42,84] — A desolate junction in the Dust Marches, choked with grey ash and silence.
- Scour [42,85] — A desolate stretch of the Dust Marches, where the wind scours the plains bare and only the strong survive.
- Grey Grief [42,86] — A stretch of ash where the wind howls like a mourning widow, and the ground is soft with the dust of dead empires.
- Ashen Scar [42,87] — A jagged wound in the earth, choked with grey ash and the stench of old fires. A grim landmark in the Dust Marches.
- Rustbone Ridge [42,88] — A desolate ridge of ash and rusted debris in the Dust Marches, favored by raiders for its harsh terrain and isolation.
- Ashen Expanse [42,89] — A desolate stretch of the Dust Marches, covered in fine grey ash and swept by relentless winds.
- Bone Dust Flats [43,89] — A desolate stretch of the Dust Marches where the wind grinds ash into the soil.
- Rust Basin [43,90] — A desolate depression in the Dust Marches, littered with oxidized metal scraps and dry dust.
- Shattered Keep [43,91] — Broken stone and dust mark the fall of an old fortress.
- Ashen Cross [43,92] — A bleak intersection of dust trails in the Marches, marked by silence and the scent of old blood.
- Scorched Steppe [44,92] — A barren expanse of cracked earth and dry grass, silent under the Dust Marches sky.
- Blackrock Spine [44,93] — A desolate ridge of dark stone in the Dust Marches, where the wind howls through jagged peaks.
- Ashen Gullet [45,93] — A jagged ruin of blackened stone and wind-scoured debris, swallowing light and hope alike in the Dust Marches.
- Bloodwind Pass [45,94] — A narrow, rocky defile where the desert wind howls like a dying beast, stained with the rust of forgotten wars.
- Rustfang Ruin [45,96] — Jagged remnants of a fortress, corroded by time and war. A grim landmark in the Hollow Reach.
- Scorched Hollow [46,94] — A desolate depression in the ash, where the wind howls through skeletal remains.
- Grey Gullet [46,95] — A desolate stretch of ash-choked earth in the Dust Marches, where the ground seems to swallow all light and life.
- Ironbone Flats [46,96] — A desolate stretch of plains littered with the rusted bones of ancient war machines, where raiders hunt for scrap and glory.
- Bonecrusher Ruin [46,97] — Jagged debris and rusted iron scatter the earth. A brutal landscape where only the violent thrive.
- Ashen Grave [46,98] — A desolate stretch of ash where the old world crumbled to dust.
- Hollow's Edge [47,98] — A desolate stretch of plains bordering the ruins, where the wind carries the scent of ash.
- Ironridge [48,98] — A stark highland plain in The Stone Highlands, offering a vantage point for raiders to scout and strike.
- Highspire [49,98] — A rugged hilltop in the Stone Highlands, crowned with sharp rock formations.
- IronVista [49,99] — A windswept plain in the Stone Highlands, ideal for spotting raiders and staging ambushes.
- IronVista Ridge [49,100] — A jagged hilltop in the Stone Highlands, marked by sharp rocks and wind-swept stone.
- Embervein Crag [49,101] — A jagged hilltop crackling with raw Embervein energy during the Gold Rush.
- Grey Ash Flats [49,102] — A silent, grey expanse of ash near Embervein Crag, devoid of life.
- Raider's Roost [49,103] — A strategic highland outpost claimed by the raider for hunting and bounties.
- Embervein Outcrop [49,104] — A jagged ridge of ash and stone, rich with hidden veins.
- Stonefang Ridge [49,105] — A jagged spine of rock in the highlands, perfect for ambushes.
- Anvil's Rest [49,106] — A rugged highland forge where the stone meets the sky, guarded by the heat of the anvil.
- Ironridge Pass [50,106] — A jagged spine of stone overlooking the highlands, favored by raiders for its vantage points and ambush potential.
- Raven's Roost [50,107] — A jagged outcrop of dark stone overlooking the valley, favored by scavengers and raiders for its vantage point.
- Grimstone [50,108] — A jagged, wind-swept ridge of dark rock in the Stone Highlands. The terrain is unforgiving, perfect for ambushes and holding ground against intruders.
- AshenSpire [50,109] — A jagged, ash-covered peak in the Stone Highlands, scarred by old fires.
- Highland Bastion [51,109] — A strategic hilltop in the Stone Highlands, perfect for spotting enemies.
- Highland Crest [51,110] — A windswept crest overlooking the Stone Highlands, marked by jagged rocks and sparse scrub.
- Ironpeak [51,111] — A stark, windswept plateau of dark iron-rich stone, where the earth is hard and the air tastes of rust and blood.
- Stonebreak [52,109] — A rugged clearing in the highlands, marked by shattered rock and wind-scoured earth.
- Ironjaw Pass [52,110] — A narrow, rocky defile in the Stone Highlands, perfect for ambushes.
- Cinder Spine [52,111] — A desolate ridge of grey ash and jagged rock in the highlands, silent and scarred by ancient fires.
- Bloodstone Ridge [53,106] — A jagged highland ridge stained with the blood of fallen foes, claimed by raider-zk.
- Cinder Crown [53,107] — A desolate ash plain beneath the Stone Highlands, crowned with the remnants of burnt peaks.
- Scorched Spire [53,108] — A lone, blackened pillar of rock rising from the ash fields, a remnant of some forgotten cataclysm.
- Stonebreak Edge [53,109] — The forest bordering Stonebreak, a rugged thicket in the highlands.
- Raven's Peak [54,106] — A jagged highland outcrop where ravens circle the stone.
- Wind Scoured Plateau [54,107] — A desolate highland plain swept by constant winds, littered with loose rocks and sparse grass.
- Raiders Perch [54,108] — A strategic highland ridge ideal for spotting prey.
- Stonefang [55,108] — Jagged highland rocks perfect for ambushes.
- Highland Fang [55,109] — A rugged plateau in the Stone Highlands, overlooking the plains. A strategic lookout for raiders.
- Greyfang Ridge [55,110] — A desolate stretch of highland plains where the wind scours the earth. Jagged rocks jut from the soil like broken teeth, offering little cover but commanding…
- Stonefang Outpost [55,111] — A rugged highland stronghold in The Stone Highlands, seized by raider-zk-4585 for its strategic vantage over the surrounding ridges.
- Iron Crag [56,111] — A jagged outcrop of dark stone rising from the plains, scarred by old battles and favored by raiders for its commanding view.
- Stonecrown Ridge [56,112] — A high, wind-swept ridge in the Stone Highlands, ideal for spotting prey and claiming territory.
- Ashen Maw [56,113] — A jagged, ash-choked ravine in the Stone Highlands, where grey dust swirls like smoke from a buried forge.
- Shattered Ridge [56,114] — Broken highland terrain overlooking Ashen Maw; ideal for ambushes and controlling the southern approach.
- Windgap [56,115] — A breezy opening in the highland plains, overlooking the jagged Shattered Ridge to the south.
- Ironcliff Overlook [56,116] — A jagged highland ridge offering a vantage point for raiders to spot targets.
Places raider-zk-4585 holds
- Grim Hollow [19,18]
- Ironroot Glade [25,27]
- Bloodroot Clearing [25,31]
- Brinegate Flats [34,59]
- Saltshard [37,71]
- Ashen Cross [43,92]
- Highland Bastion [51,109]
- Ironjaw Pass [52,110]
- Windgap [56,115]